Ability archive

Abilities: Reach, Shift and Resonant rewards

Traversal abilities help you read Manhattan's broken geometry. Combat abilities expand your loadout, with Resonant victories providing new options.

Reviewed October 1, 2026

Traversal reference

NamePurpose described by the developer
ReachNavigates spaces that no longer follow ordinary physics.
ShiftRedirects movement and momentum in Gravity Anomalies.
ElevateNamed in the September developer interview as an ability Dylan exerts effort to use.

Sources: Developer gameplay overview ↗ · Developer art and world interview ↗

Resonants expand the combat toolkit

The gameplay designer describes defeating Resonants as the primary way to acquire new combat abilities. After a victory, read the new ability's description and consider where it fits into a sequence you already understand.

A useful first test is a familiar encounter where you can compare its reach, recovery and interaction with your chosen forms. This page does not invent uncollected ability names or upgrade values.

Sources: Developer gameplay overview ↗

Two launch-guide examples to test

GAMES.GG’s launch guide recommends testing Ignite against Mold and Push when enemies are near rooftop edges. These are attributed role suggestions rather than universal ability rankings: read your currently available ability text, confirm the encounter and test whether that role solves your problem.

Sources: GAMES.GG: launch guide ↗

Read the choice before you leave the Gap

The March developer presentation describes exclusive ability choices after a Resonant, with examples including an offensive shield and a turret that can become a bomb. The same presentation places build management in the Gap outside combat. Inspect your selection and its current confirmation before leaving; do not assume a Reset Item reverses every ability choice.

These examples are attributed to the March preview, rather than asserted as a complete launch selection menu.

Sources: Xbox Wire: developer combat presentation ↗

New Game+ changes your combinations

The New Game+ announcement describes additional flexibility, including equipping multiple abilities from the same Resonant. Treat that as a new build option when available in your run, rather than assuming first-run loadout rules stay identical.

Sources: Remedy: New Game Plus ↗

When an ability is hard to follow

Use a familiar short route to test a movement ability. If Shift creates visual discomfort, inspect Shift Tunneling in the game's settings before trying the route again.

Sources: Remedy: accessibility options ↗